Ellis: A Kingdom in Turmoil
What is Ellis? Ellis is a pen-and-paper roleplaying game that I have been writing for the last couple of years. It is a setting, Ellis is the name of both the capital city and the kingdom where the game takes place. It is also a set of game rules, the +3 System, specifically designed for this setting. What makes it special?
Why does the world need another rpg? Ellis is about roleplaying, about playing a character. Characters are detailed, but not just details about combat -- when you make a character you make his or her whole life.
And Ellis is a world that focuses on real people, doing real things. No wizards destroying armies or priests raising the dead. But people -- some important, some common -- trying to succeed in the world, trying to resolve conflicts with their neighbors, trying to keep true to their own morals.
Combat is quick with a fair amount of detail. It encourages movement around the battlefield, and allied fighters assisting one another. There is no magic, though you may encounter evil witches or evil demons. But even those foul abominations must bow to the power of the church.
Ellis is a kingdom in turmoil. The old, beloved king, Heinrich, has died and his three sons have begun fighting over his land. Greedy lords, kept in check by a strong ruler, are quick and eager to take advantage of the dispute. And an ancient evil, responsible for Heinrich’s death, is loose again on the world, ready to drown the world in blood.
Release Date: February, 2012
Publisher: Sabledrake Enterprises
Size: 8.5" x 11" - 600 pages
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